uniform mat4 u_Matrix;

attribute vec4 a_Position;
attribute vec2 a_TextureCoordinates;
attribute vec4 a_Normal;
varying vec2 v_TextureCoordinates;
varying vec4 v_Normal;

void main()
{
	v_Normal = a_Normal;
	v_TextureCoordinates = a_TextureCoordinates;
	gl_Position = u_Matrix * a_Position;
}
